×
Create a new article
Write your page title here:
We currently have 7 articles on GoldnWiki. Type your article name above or click on one of the titles below and start writing!



GoldnWiki
Revision as of 19:31, 14 August 2022 by Goldn (talk | contribs) (Created page with "local slot = require( Module:Inventory slot ).slot local addSlot = function( args, item, prefix, class, default ) local none, nostacksize prefix = prefix or '' if #prefix == 0 then none = 'none' nostacksize = ((item == '' or nil) and '') or (args and args[item] and args[item]:gsub( '[,%d]', '' ) or '') end return slot{ nostacksize or args[item], mod = args.Mod, link = none or args[prefix .. 'link'], title = none or args[prefix .. 'title'], class = class,...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

local slot = require( Module:Inventory slot ).slot local addSlot = function( args, item, prefix, class, default ) local none, nostacksize prefix = prefix or if #prefix == 0 then none = 'none' nostacksize = ((item == or nil) and ) or (args and args[item] and args[item]:gsub( '[,%d]', ) or ) end return slot{ nostacksize or args[item], mod = args.Mod, link = none or args[prefix .. 'link'], title = none or args[prefix .. 'title'], class = class, default = default, parsed = args.parsed } end

function experience_image(exp_value)

local MINMAX = { {-32768, 2}, {3, 6}, {7, 16}, {17, 36}, {37, 72}, {73, 148}, {149, 306}, {307, 616}, {617, 1236}, {1237, 2476}, {2477, 32767} }

local EXP_IMGS = { "Experience Orb Value -32768-2.png", "Experience Orb Value 3-6.png", "Experience Orb Value 7-16.png", "Experience Orb Value 17-36.png", "Experience Orb Value 37-72.png", "Experience Orb Value 73-148.png", "Experience Orb Value 149-306.png", "Experience Orb Value 307-616.png", "Experience Orb Value 617-1236.png", "Experience Orb Value 1237-2476.png", "Experience Orb Value 2477-32767.png", }

local n = assert( tonumber(exp_value), "Module:UI: Experience value is not a number (" .. exp_value .. ")" )

local idx = 2; exp = tonumber( exp_value ) if exp <= MINMAX[#MINMAX][2] then for i = 1, #MINMAX do if MINMAX[i][1] < exp and MINMAX[i][2] >= exp then idx = i break end end end

return tostring( EXP_IMGS[idx] ) end

local p = {}

-- Crafting table function p.craftingTable( f ) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args else f = mw.getCurrentFrame() end

local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Crafting_Table pixel-image' )

local input = body:tag( 'span' ):addClass( 'mcui-input' ) for num = 1, 3 do local row = input:tag( 'span' ):addClass( 'mcui-row' ) for _, letter in ipairs{ 'A', 'B', 'C' } do row:wikitext( addSlot( args, letter .. num, 'I' ) ) end end

local arrow = body:tag( 'span' ):addClass( 'mcui-arrow' ):tag( 'br' ):done() if args.arrow or ~= then arrow:css( 'background-image', '{{ #widget: FileUrl | url = &format=original }}' ) end

body :tag( 'span' ) :addClass( 'mcui-output' ) :wikitext( addSlot( args, 'Output', 'O', 'invslot-large' ) )

local shapeless = args.shapeless or local fixed = args.fixed or if shapeless ~= or fixed ~= then local icon = body:tag( 'span' ) :addClass( 'mcui-icons' ) :tag( 'span' ) :tag( 'br' ) :done() if shapeless ~= then icon:addClass( 'mcui-shapeless' ) :attr( 'title', 'This recipe is shapeless, the inputs may be placed in any arrangement in the crafting grid.' ) elseif fixed ~= then local notFixed = args.notfixed or local exceptFixed = if notFixed ~= then exceptFixed = '; except for ' .. notFixed .. ', which can go anywhere' end

icon:addClass( 'mcui-fixed' ) :attr( 'title', 'This recipe is fixed, the input arrangement may not be moved or mirrored in the crafting grid' .. exceptFixed .. '.' ) end end

return tostring( mw.html.create( 'div' ):node( body ) ) end

-- Furnace function p.furnace( f ) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args else f = mw.getCurrentFrame() end

local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Furnace pixel-image' )

local input = body:tag( 'span' ):addClass( 'mcui-input' ) input:wikitext( addSlot( args, 'Input', 'I' ) ) local fuel = input:tag( 'span' ):addClass( 'mcui-fuel' ):tag( 'br' ):done() local fuelImg = args.FuelUsage or local burning = args.Input or ~= and args.Fuel or ~= if not burning then fuel:addClass( 'mcui-inactive' ) if fuelImg ~= then fuelImg = fuelImg .. ' (in-active)' end end if fuelImg ~= then fuel:css( 'background-image', '{{ #widget: FileUrl | url = &format=original }}' ) end input:wikitext( addSlot( args, 'Fuel', 'F' ) )

local arrow = body:tag( 'span' ):addClass( 'mcui-arrow' ):tag( 'br' ):done() local arrowImg = args.Progress or if not burning or ( args.Output or ) == then arrow:addClass( 'mcui-inactive' ) if arrowImg ~= then arrowImg = arrowImg .. ' (in-active)' end end if arrowImg ~= then arrow:css( 'background-image', '{{ #widget: FileUrl | url = &format=original }}' ) end

body :tag( 'span' ) :addClass( 'mcui-output' ) :wikitext( addSlot( args, 'Output', 'O', 'invslot-large' ) )

args.Experience = args.Experience or if args.Experience ~= then -- Converts commas to dots, removes all spaces and splits the arguments with semicolon. local split = mw.text.split(string.gsub(args.Experience, '[ ,]', {[' '] = , [','] = '.'}), ';', true) local animated = body:tag('span'):attr('title', 'If there is a fractional part, it means the recipe has a chance equal to the fractional part of rewarding an additional XP point.') :addClass('animated'):cssText('position:absolute;top:92px;left:108px;text-align:center;width:70px;') local isNotFirst = true for i, v in ipairs(split) do assert(tonumber(v), 'Module:UI: "' .. v .. '" is not a valid number') local xp = tonumber(v) animated:tag('span') :addClass(isNotFirst and 'animated-active' or nil) :wikitext('' .. '' .. (' ' and xp > 72 or ) .. xp .. '') isNotFirst = false end end

return tostring( mw.html.create( 'div' ):node( body ) ) end

-- Brewing Stand function p.brewingStand( f ) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args else f = mw.getCurrentFrame() end

local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Brewing_Stand pixel-image' )

local input = body:tag( 'span' ):addClass( 'mcui-input' ) input:tag( 'span' ):addClass( 'mcui-bubbling' ):tag( 'br' ) input:wikitext( addSlot( args, 'Input', 'I' ) ) input:tag( 'span' ):addClass( 'mcui-arrow' ):tag( 'br' ) if ( args.Input or ) == or ( ( args.Output1 or ) == and ( args.Output2 or ) == and ( args.Output3 or ) == ) then input:addClass( 'mcui-inactive' ) end

body:tag( 'span' ):addClass( 'mcui-paths' ):tag( 'br' )

local output = body:tag( 'span' ):addClass( 'mcui-output' ) for i = 1, 3 do output:wikitext( addSlot( args, 'Output' .. i, 'O' .. i, 'mcui-output' .. i ) ) end

return tostring( mw.html.create( 'div' ):node( body ) ) end

-- Stonecutter function p.stonecutter( f ) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args else f = mw.getCurrentFrame() end

local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Stonecutter pixel-image' )

local input = body:tag( 'span' ):addClass( 'mcui-input' ) input:wikitext( addSlot( args, 'Input', 'I' ) )

local arrow = body:tag( 'span' ):addClass( 'mcui-stonecutterArrow' ) if (args.arrow or ) ~= then arrow:css( 'background-image', '{{ #widget: FileUrl | url = &format=original }}' ) end arrow:wikitext( addSlot( args, 'Output', , 'invslot-plain mcui-stonecutterSprite' ) )

body :tag( 'span' ) :addClass( 'mcui-output' ) :wikitext( addSlot( args, 'Output', 'O', 'invslot-large' ) )

return tostring( mw.html.create( 'div' ):node( body ) ) end

-- Loom function p.loom( f ) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args else f = mw.getCurrentFrame() end

local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Loom pixel-image' )

local tapestry = body:tag( 'span' ):addClass( 'mcui-tapestry' ) if args.Banner and #args.Banner>0 then tapestry:wikitext( addSlot( args, 'Banner', 'B', 'mcui-inputBanner' ) ) end if args.Dye and #args.Dye>0 then tapestry:wikitext( addSlot( args, 'Dye', 'D', 'mcui-inputDye' ) ) end if args.Pattern and #args.Pattern>0 then tapestry:wikitext( addSlot( args, 'Pattern', 'P', 'mcui-inputPattern' ) ) end tapestry:tag( 'span' ):tag( 'br' ):done() local arrow = body:tag( 'span' ):addClass( 'mcui-loomArrow' ) if args.arrow or ~= then arrow:css( 'background-image', '{{ #widget: FileUrl | url = &format=original }}' ) end

local sprite = args.Sprite local bannerSprite if sprite and #sprite>0 then local animate = require( Module:AnimateSprite ).animate bannerSprite = animate{ args.Sprite, sheet = 'SlotSprite' } else bannerSprite = '
' end

arrow :tag( 'span' ) :addClass( 'mcui-bannerSprite' ) :wikitext( bannerSprite )

body :tag( 'span' ) :addClass( 'mcui-output' ) :wikitext( addSlot( args, 'Output', 'O', 'invslot-large' ) )

return tostring( mw.html.create( 'div' ):node( body ) ) end

-- Grindstone function p.grindstone( f ) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args else f = mw.getCurrentFrame() end

local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Grindstone pixel-image' )

local grindstone = body:tag( 'span' ):addClass( 'mcui-grindstone' ) grindstone:wikitext( addSlot( args, 'Input1', 'I1', 'mcui-input1' ) ) grindstone:wikitext( addSlot( args, 'Input2', 'I2', 'mcui-input2' ) ) local arrow = body:tag( 'span' ):addClass( 'mcui-arrow' ) if args.arrow or ~= then arrow:css( 'background-image', '{{ #widget: FileUrl | url = &format=original }}' ) end

body :tag( 'span' ) :addClass( 'mcui-output' ) :wikitext( addSlot( args, 'Output', 'O', 'invslot-large' ) )

return tostring( mw.html.create( 'div' ):node( body ) ) end -- Smithing Table function p.smithing (f) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args else f = mw.getCurrentFrame() end return tostring( mw.html.create( 'div' ):node( body ) ) end return p